ProEXR File Description =Attributes= cameraAperture (float): 20.12 cameraFarClip (float): 0 cameraFarRange (float): 1000 cameraFov (float): 62.831 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int):... ProEXR File Description =Attributes= cameraAperture (float): 20.12 cameraFarClip (float): 0 cameraFarRange (float): 1000 cameraFov (float): 62.831 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 13803.8 cameraTransform (m44f): [{0.788734, -6.70552e-008, -0.606043, -17086.8}, {-0.614734, -7.45058e-008, -0.777583, -19979.4}, {7.34524e-009, 1, -0.167564, 1995.02}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4999, 2813] displayWindow (box2i): [0, 0, 4999, 2813] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= A (half) B (half) CESSENTIAL_Direct.A (half) CESSENTIAL_Direct.B (half) CESSENTIAL_Direct.G (half) CESSENTIAL_Direct.R (half) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CESSENTIAL_Translucency.A (half) CESSENTIAL_Translucency.B (half) CESSENTIAL_Translucency.G (half) CESSENTIAL_Translucency.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CMasking_WireColor.A (half) CMasking_WireColor.B (half) CMasking_WireColor.G (half) CMasking_WireColor.R (half) CShading_Beauty.A (half) CShading_Beauty.B (half) CShading_Beauty.G (half) CShading_Beauty.R (half) CShading_RawComponent.A (half) CShading_RawComponent.B (half) CShading_RawComponent.G (half) CShading_RawComponent.R (half) CTexmap.A (half) CTexmap.B (half) CTexmap.G (half) CTexmap.R (half) G (half) ID_Material.A (half) ID_Material.B (half) ID_Material.G (half) ID_Material.R (half) ID_Source_Node.A (half) ID_Source_Node.B (half) ID_Source_Node.G (half) ID_Source_Node.R (half) R (half) More
25 November 2016
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