ProEXR File Description =Attributes= cameraAperture (float): 20.12 cameraFarClip (float): 1e+030 cameraFarRange (float): 25400 cameraFov (float): 95.2513 cameraNearClip (float): 0 cameraNearRange (float): 25.4 cameraProjection (int):... ProEXR File Description =Attributes= cameraAperture (float): 20.12 cameraFarClip (float): 1e+030 cameraFarRange (float): 25400 cameraFov (float): 95.2513 cameraNearClip (float): 0 cameraNearRange (float): 25.4 cameraProjection (int): 0 cameraTargetDistance (float): 28111.5 cameraTransform (m44f): [{0.01849, 3.35276e-008, 0.999578, 49427.4}, {0.999829, 3.49246e-010, -0.0184853, -1484.47}, {0, 1, -0.0223867, 16677.9}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4499, 2530] displayWindow (box2i): [0, 0, 4499, 2530] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= A (half) B (half) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CESSENTIAL_Translucency.A (half) CESSENTIAL_Translucency.B (half) CESSENTIAL_Translucency.G (half) CESSENTIAL_Translucency.R (half) CESSENTIAL_Volumetrics.A (half) CESSENTIAL_Volumetrics.B (half) CESSENTIAL_Volumetrics.G (half) CESSENTIAL_Volumetrics.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CMasking_ID.A (half) CMasking_ID.B (half) CMasking_ID.G (half) CMasking_ID.R (half) CMasking_Mask.A (half) CMasking_Mask.B (half) CMasking_Mask.G (half) CMasking_Mask.R (half) CMasking_WireColor.A (half) CMasking_WireColor.B (half) CMasking_WireColor.G (half) CMasking_WireColor.R (half) CShading_LightMix.A (half) CShading_LightMix.B (half) CShading_LightMix.G (half) CShading_LightMix.R (half) CShading_LightSelect.A (half) CShading_LightSelect.B (half) CShading_LightSelect.G (half) CShading_LightSelect.R (half) CShading_LightSelect001.A (half) CShading_LightSelect001.B (half) CShading_LightSelect001.G (half) CS More
6 April 2018
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