ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFov (float): 117.141 cameraNearClip (float): 0.1 cameraNearRange (float): 0 cameraProjection (int):... ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFarClip (float): 1e+030 cameraFarRange (float): 1000 cameraFov (float): 117.141 cameraNearClip (float): 0.1 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 69095.9 cameraTransform (m44f): [{0.805822, -0.0200752, -0.55843, -31434.7}, {-0.592158, -0.0273187, -0.759923, -146435}, {-1.42124e-008, 0.999425, -0.332674, 3178.46}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 5499, 1832] displayWindow (box2i): [0, 0, 5499, 1832] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= B (half) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CESSENTIAL_Translucency.A (half) CESSENTIAL_Translucency.B (half) CESSENTIAL_Translucency.G (half) CESSENTIAL_Translucency.R (half) CESSENTIAL_Volumetrics.A (half) CESSENTIAL_Volumetrics.B (half) CESSENTIAL_Volumetrics.G (half) CESSENTIAL_Volumetrics.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CGeometry_ZDepth001.A (half) CGeometry_ZDepth001.B (half) CGeometry_ZDepth001.G (half) CGeometry_ZDepth001.R (half) CGeometry_ZDepth002.A (half) CGeometry_ZDepth002.B (half) CGeometry_ZDepth002.G (half) CGeometry_ZDepth002.R (half) CMasking_ID.A (half) CMasking_ID.B (half) CMasking_ID.G (half) CMasking_ID.R (half) CMasking_Mask.A (half) CMasking_Mask.B (half) CMasking_Mask.G (half) CMasking_Mask.R (half) CMasking_WireColor.A (half) CMasking_WireColor.B (half) CMasking_WireColor.G (half) CMasking_WireColor.R (half) CShading_LightMix.A (half) CShading_LightMix.B (half) CShading_LightMix.G (half) CShading_LightM More
6 April 2018
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