ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFarClip (float): 0 cameraFarRange (float): 1000 cameraFov (float): 78.5788 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance... ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFarClip (float): 0 cameraFarRange (float): 1000 cameraFov (float): 78.5788 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 195400 cameraTransform (m44f): [{0.722642, 0.00828739, -0.691102, -141348}, {-0.691223, 0.00866409, -0.722515, -277271}, {-1.11756e-008, 0.999928, 0.018699, 4245.01}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 5999, 1999] displayWindow (box2i): [0, 0, 5999, 1999] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= B (half) CESSENTIAL_Reflect.A (half) CESSENTIAL_Reflect.B (half) CESSENTIAL_Reflect.G (half) CESSENTIAL_Reflect.R (half) CESSENTIAL_Refract.A (half) CESSENTIAL_Refract.B (half) CESSENTIAL_Refract.G (half) CESSENTIAL_Refract.R (half) CESSENTIAL_Translucency.A (half) CESSENTIAL_Translucency.B (half) CESSENTIAL_Translucency.G (half) CESSENTIAL_Translucency.R (half) CESSENTIAL_Volumetrics.A (half) CESSENTIAL_Volumetrics.B (half) CESSENTIAL_Volumetrics.G (half) CESSENTIAL_Volumetrics.R (half) CGeometry_ZDepth.A (half) CGeometry_ZDepth.B (half) CGeometry_ZDepth.G (half) CGeometry_ZDepth.R (half) CMasking_ID.A (half) CMasking_ID.B (half) CMasking_ID.G (half) CMasking_ID.R (half) CMasking_Mask.A (half) CMasking_Mask.B (half) CMasking_Mask.G (half) CMasking_Mask.R (half) CMasking_WireColor.A (half) CMasking_WireColor.B (half) CMasking_WireColor.G (half) CMasking_WireColor.R (half) CShading_LightMix.A (half) CShading_LightMix.B (half) CShading_LightMix.G (half) CShading_LightMix.R (half) CShading_LightSelect.A (half) CShading_LightSelect.B (half) CShading_LightSelect.G (half) CShading_LightSelect.R (half) CShading_LightSelect001.A (half) CShading_LightSelect001.B (half) CShading_LightSelect001.G (half) CShading_L More
6 April 2018
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